

It’ll give you a small chance to hurt yourself with any given attack, but only last for some number of seconds as opposed to the whole battle.
#POKEMON SLEEP AND POISON SERIES#
In Pokémon GO, I feel like the confused status is likely to mirror the main series games. This status is similar to paralysis – however, the key difference is that confusion wears off after several turns, while paralysis stays on the Pokémon until it’s healed.

Dealing less damage than poison, but cutting the Pokémon’s attack by half seems like more than a worthy trade-off (although it definitely wouldn’t be halved in GO, reduced by 5-15% seems more likely).Ĭonfuse: Applies a chance for the afflicted Pokémon’s move to fail, while dealing damage to itself at the same time. In Pokémon GO, I can see this having the same effect.

However, the burn status has always been valuable because it halves the afflicted Pokémon’s attack stat. The damage dealt by this status was identical to the base version of poison up until the 7th generation of Pokémon games (where its damage was reduced), but since GO is using the 6th generation’s base stats, it’s unknown whether or not this will remain consistent. However, that doesn’t mean they can’t change that in GO.īurn: Gradually lowers the Pokémon’s HP between turns. Sleep Powder, Spore, and Hypnosis are a few examples of attacks that put the opposing Pokémon to sleep without inflicting damage – no such move exists for the frozen condition. I say this for sleep, but not freeze because in the main series Pokémon games, there is no move that freezes the enemy Pokémon without dealing damage to it. If a Pokémon could prevent its enemies from attacking for some random number of seconds (within reason) instead of dealing massive charge move damage, I think that would be OK provided that only a few Pokémon could do it, and that it was actually balanced. Sleep is a slightly different story: there is potential for charge attacks that don’t do damage, but instead inflict a status effect. I can foresee the frozen status effect slowing the speed at which the afflicted Pokémon attacks, instead of invalidating it completely, if it were to be included in the game at all. In Pokémon GO, the mechanic of being unable to attack for a long period of time seems troublesome. Sleeping Pokémon are a bit more stuck, but will, more often than not, wake up faster than a Pokémon would naturally thaw. However, they do have nuances: a frozen Pokémon can be unfrozen if hit by a fire-type attack, or if the frozen Pokémon itself uses a specific fire-type attack. The other possibility for paralysis in GO would simply be to reduce the speed at which the afflicted Pokémon attacks, reflecting on how paralysis reduces speed in the main series games.įrozen/Sleep: I’ve lumped these two together because their core mechanic is the same – a sleeping or frozen Pokémon is unable to attack. This would favor Pokémon with faster attacks, making you think twice about what Pokémon you want to bring in to fight that max leveled Ampharos you see in a gym. Let’s say I’m spamming Dragon Tail with my Dragonite – one of every several Dragon Tails would instead have Dragonite shake a little with electric particles, telling me I’m paralyzed and effectively making me use a Dragon Tail that does 0 damage. One possibility would be giving the afflicted Pokémon a small chance to fail an attack. In Pokémon GO, I could see this applying one of the two effects that paralysis normally induces. Electric-type Pokémon cannot be paralyzed. Paralysis: Applies a chance for the afflicted Pokémon to be unable to move during any given turn while heavily reducing their speed. In Pokémon GO, I could foresee Poison-type attacks having a low chance to apply the base version of poison, lowering the afflicted Pokémon’s health by a small amount every several seconds. It’s also worth noting that Poison and Steel-type Pokémon cannot be poisoned through regular means. Historically, this was the desirable version of the poisoned status, as it would severely limit the amount of time a Pokémon could remain in battle. There is a more potent version of this status in the form of “badly poisoned” (only inflicted by a few specific moves), which increases the amount of damage the afflicted Pokémon takes between turns. Poison: Gradually lowers the Pokémon’s HP between turns. Before I delve into potential abilities that could interact with these elements, I’m going to briefly list what they do in the main series games, as well as my predictions on how they could work in GO. Today, I’m going to focus on status effects. Weather and status effects have also been a core mechanic of Pokémon since the first two generations.
